Soft 17 Rule - Henry Tamburin

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Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N RosesWelcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny LogginsHighway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
**Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1987
1988
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

HeyImAJoe #69-101 Catch Up

Challenge: 1/1/20 - 12/31/20
This has been a crazy year for everyone. I fell behind on my reviews, I've attempted to catch up in the last two months, but here we are. I've now delayed my 2021 challenge so I just need to dump the rest and do better this year. Sorry for the half ass work. So here is my last 32 films on the year that I have the least to say about.
Last Christmas (2019)- Watched 07/17/20 - RotTom critics - 47% RotTom users - 81%
This film is a cute rom-com. The critics are too hard on it. If you want a nice entertaining rom-com, this is it, nothing too special about this one. -Score - 3/5
The Lovebirds (2020)- Watched 7/19/2020 - RotTom critics - 66% RotTom users - 51%
This film is more Com than Rom. Once again, if you are looking for this kind of movie, you'll be satisfied, if not, just skip it. -Score - 3/5
Clueless (1995)- Watched 07/28/20 - RotTom critics - 81% RotTom users - 76%
This film is a pretty unique High School movie. I quite liked it, it was humorous in a special way. Thi movie, like Lion King is based on Shakespear's Hamlet, is based on Jane Austen's Emma. It's a brilliantly intelligent film, wrapped in a California high school comedy. I recommend for all. -Score - 4.5/5
Onward (2020)- Watched 8/8/2020 - RotTom critics - 88% RotTom users - 95%
This film is not up to snuff with he rest of Pixar's original films. The themes were not as groundbreaking and the story was not as captivating. I was disappointed. Of the 23 Pixar films, this one would rank bottom 5 for me. That being said, Pixar is great, and their worst movies are still decent movies. -Score - 2.5/5
Casino (1995)- Watched 7/26/20 - RotTom critics - 80% RotTom users - 93%
Have you ever been sitting there thinking, I want to watch Goodfella's but slightly worse? This is the film for you. It's good, but not great. I think I even like Irishman more. If you like Scorsese, or crime movies, I reccomend. -Score - 4/5
The Lighthouse (2019)- Watched 9/7/2020 - RotTom critics - 90% RotTom users - 72%
This film was advertised to me as a 2020 Oscar snub. I disagree. I like experimental film but I thought this one was a little too boring. I can see where some like this one, but not me. Great acting performances by Dafoe and Robert Patterson. People need to stop sleeping on Patterson, I'm excited to see him as Batman. -Score - 2/5
The Impossible (2012)- Watched 11/12/20 - RotTom critics - 92% RotTom users - 84%
This film is the most boring disaster movie ever? I'm shocked at how high the scores are on this film. I do not recommend this one to anyone, and if you do watch it, drink a few cups of coffee first. -Score - 1.5/5
I'm Thinking of Ending Things (2020)- Watched 9/16/2020 - RotTom critics - 81% RotTom users - 47%
This film is the most convoluted film I've seen this year. I could see underneath all the insane things that were happening there was a good movie. The critics are cowards, they clearly saw an artistic movie and gave it high ranks, the users are correct here. I understand the film now, that I've looked in the source material, but you shouldn't have to have a manual to understand your film. Kaufman, is a great screenwriter, I'm not sure if he is a good director. -Score - 1/5
Guns Akimbo (2019)- Watched 9/23/20 RotTom critics - 52% RotTom users - 40%
This film is a wild ride. You are thrown into a crazy, world with a crazy plot. Everything Daniel Radcliffe does these days are always weird and original. This movie is just ok, it receives a higher score based on originality alone. -Score - 2.5/5
Being John Malkovich (1999)- Watched 10/4/20 - RotTom critics - 93% RotTom users - 87%
This film is an example of good Kaufman. Reigned in by Spike Jones, a great film is churned out. This movie is so oddly funny, I highly recommend if you want to see a weird little comedy that is amazingly orginal. -Score - 4.5/5
The Devil All The Time (2020)- Watched 10/8/2020 - RotTom critics - 65% RotTom users - 80%
In a year where there are not many new films, this movie coming out on Netflix can shine. Most years this movie would probably fall to the wayside. But with not too many films to compete with, this films stands out as a good, not great, thriller. I recommend, if you are looking for a serious entertaining movie. -Score - 4/5
Stranger Than Fiction (2006)- Watched 10/15/20 - RotTom critics - 73% RotTom users - 85%
This film is a forgotten gem of Will Ferrell. A mix of drama and comedy Ferrell really shows off his acting chops. I love old Ferrell's comedies but it's nice to see he can play a serious role as well. This film is a crowd-pleaser, I recommend to all. -Score - 4/5
Good Time (2017)- Watched 10/16/2020 - RotTom critics - 92% RotTom users - 81%
This film was directed by the Safdie brothers. I loved Uncut Gems so I wanted to see some of their earlier work. You can see a similar style in this film, I'm excited to see what they do in the future. Also Robert Patterson is great in this film as well. He is about to become a huge star.-Score - 3.5/5
Dolemite is My Name (2019)- Watched 10/24/20 - RotTom critics - 97% RotTom users - 91%
This film is FANTASTIC. I regret not giving it it's own post. I talked about Oscar snubs, this should have been competing for Best Picture last year. This movie is dramatic and hilarious and everything in between. Eddie Murphy is tremendous, his best performance ever possibly. Everyone needs to watch this film, I recommend to all. This may miss my top 5, but it's #6 then. -Score - 5/5
The Princess Bride (1987)- Watched 10/25/2020 - RotTom critics - 97% RotTom users - 94%
This film is a favorite among a certain age group. I am too young to be a part of the childhood hype. But watching this film, you can tell why it is so special to some people. It's just a fun movie. You can't help but smile while watching. -Score - 4/5
Due Date (2010)- Watched 10/26/20 - RotTom critics - 39% RotTom users - 52%
This film trash. Straight garbage. After The Hangover made Galifianakis a star and it is clear they just greenlit anything he was in. RDJ also couldn't save this unfunny comedy. I do not recommend this one to anyone. -Score - 0.5/5
The Rock (1996)- Watched 10/31/2020 - RotTom critics - 66% RotTom users - 85%
This film is know as Michael Bay's best film. That's not saying much, he is the one who made the Bad Boys movies and the 100 Transformers movies. This one is entertaining because it is so wild. It is so over-the-top, it's hard not to smile at it. IF you like dumb action movies, check this one out, if you like substance, skip this one. -Score - 3.5/5
Interview with a Vampire (1994)- Watched 11/1/20 RotTom critics - 63% RotTom users - 86%
This film is only two hours but it feels like 10. Cruise and Pitt give two good performance in this one but it drags. I also do not know who this movie is for, I'm not sure who I would recommend this one for. So I won't, skip this one. -Score - 2.5/5
Bourne Identity (2002)- Watched 11/8/2020 - RotTom critics - 83% RotTom users - 93%
I have never seen the Bourne tribology before and I saw it available on one of the streaming services so why not dive in? I was going to watch all three, until I watched Identity. Then I didn't want to watch the rest. This was just another action film to me, it didn't feel special at all. And maybe on 2002 the crazy swinging camera during fight scenes were cool, but not that I've seen John Wick. I demand better fight scenes. Tell me what I'm missing about this film/trilogy? -Score - 2.5/5
Time Freak (2018)- Watched 11/13/20 - RotTom critics - N/A RotTom users - 54%
This film is a very small unwatched movie. No critics reviewed it and less than 200 users rated this one. It's a cute sci-fi rom-com. I thought it was entertaining enough, this may the exact middle of my total rankings. Average. -Score - 3/5
Brave (2012)- Watched 11/14/2020 - RotTom critics - 78% RotTom users - 75%
So I've seen about 19 of the 23 Pixar films. Shocking enough, I skipped all the bad ones through the years. (Cars Trilogy) Brave is fine, nothing too remarkable or original. This may not be bottom 5 Pixar, but it is bottom 6. -Score - 2.5/5
Holidate (2020)- Watched 11/14/20 - RotTom critics - 45% RotTom users - 42%
This film is a silly premise Rom-Com. Kind of like Hall Pass where the writers make up a ridiculous situation and pretend it's a normal thing. This time a a pair of people pretend to date just for the holidays so their families don't pass judgement? This one is funny enough to beat the dumb premise, so if you are a rom-com fan, check it out. -Score - 3/5
Year of Spectacular Men (2017)- Watched 11/15/2020 - RotTom critics - 65% RotTom users - 69%
This film is not another Rom-Com, more like a Dramedy. Theses are the only movies my wife agrees to watch with me, so I am somewhat and expert of them. It was entertaining enough to not dislike it. This one will never be your favorite movie, but it won't be your least favorite. -Score - 3/5
Hail, Ceasar! (2016)- Watched 11/15/20 RotTom critics - 85% RotTom users - 44%
This film is a Coen Brother's film. I am trying to dip my toe into the Coen Brothers. I always like their films but I never love them. This one is pretty funny, but I do feel like I missed the overall point. Let me know if I should check out a different Coen brother's film besides Arizona and Lebowski.. -Score - 4/5
The Trial of the Chicago 7 (2020)- Watched 11/18/20 - RotTom critics - 90% RotTom users - 90%
This film was really great. I believe this will be in consideration for a 2021 Oscar for Best picture. I think in a normal year it could compete with the big hitters. Definitely check it out, it's on Netflix, this just missed out on my top 5 films of the year. -Score - 5/5
Killing them Softly (2012)- Watched 11/21/2020 - RotTom critics - 73% RotTom users - 44%
This film is a Brad Pitt thriller. It's ok, not great. Check it out if you like crime or mafia movies. If not just pass on this one. -Score - 3/5
Tenacious D in the Pick of Destiny (2006)- Watched 11/25/2020 - RotTom critics - 52% RotTom users - 67%
This film is on the path of being a cult classic I feel. I think if you love Jack Black and his band Tenacious D, you would love this movie. I'm not a huge fan but I respect this movie. It's a unique funny musical. It's worth a watch if you are a comedy fan, and you may become a cult fan. -Score - 3.5/5
Happiest Season (2020)- Watched 11/26/20 - RotTom critics - 84% RotTom users - 88%
A new holiday themed Rom-Com. This is a Hulu original and it's just fine. More com than Rom, if you like that kind of movie this one will hit the spot. -Score - 2.5/5
Eurovision Song Contest: The Story of Fire Saga (2020)- Watched 11/28/2020 - RotTom critics - 63% RotTom users - 78%
This film is straight trash. Ferrell is turning into Sandler, and it's more and more clear every year. A SNL star who made some great comedies early in his film career, and slowly proceeds to churn out worse and worse movies. I'm disgusted by the critics that haven't realized this. Like Sandler, Ferrell is capable of great acting, but takes the easy way out. Do not watch or support this garbage. It is competing with Sandler's Hubie Halloween for the worst film of 2020. -Score - 0.5/5
The Holiday (2008)- Watched 12/18/20 RotTom critics - 50% RotTom users - 80%
This film is a holiday themed Rom-Com. More Rom than Com. It's cute, not great. You can do way worse when it comes to holiday movie, so if you want an inoffensive movie, this is it. -Score - 2.5/5
Noelle (2019)- Watched 12/19/2020 - RotTom critics - 53% RotTom users - 58%
This film is not great. This and Lady and the Tramp live action was Disney + first original movies. Instead of starting off with a bang, it's clear Disney had a terrible film that they didn't to distribute to theaters. I love Kendrick and Hader but they could not save this film. Skip this one forever.-Score - 1/5
Christmas with the Kranks (2004)- Watched 12/18/20 RotTom critics - 5% RotTom users - 38%
This film should be considered the worst Christmas movie ever made. It is so boring, and dumb, and so low-stake. I knew it was going to be bad before I started, but I was shocked on how bad it was. Please never watch this one. And let me know if there is a worst Christmas movie, I'll watch it next year haha.-Score - 0.5/5
A few of these films cracked my top 10, but not my top 5. A bunch of these are in my bottom 10, and one broke the bottom 5. I have one film left to review in 2020! Then I can start my 2021 challenge.
HeyImAJoe's 2020 Top and Bottom
  1. Sunset Boulevard...........98. The Wedding Daze
  2. 1917.................................99. Don't Mess With Zohan
  3. The Gentlemen...............100. Christmas with Kranks
  4. Uncut Gems....................101. Love The Coopers
  5. Jaws..................................102. The Ridiculous 6
submitted by HeyImAJoe to 100movies365days [link] [comments]

[Let's build] d100 events caused by magical manifestations/creatures/beings that happen in a Modern City.

Hey everyone! I'm trying to put together a game where my players will be apart of an organization that protects the human world (or really just the city they'll be playing in) from otherworldly/magical/etc. threats. The city seems to be a focal point for strange occurrences, magical creatures and beings, portals, etc. If anyone remembers Special Unit 2 from the early 00's, it's like that. (Man I loved that show.) And this is the map I'm using, just changing the name but the layout and places of interest are mostly staying the same.
Edit: Wow! Thanks guys! Totally didn't expect this to get as many as it did, this is a wealth of sidequests. Thank you so much! If you want to check out SU2 I'm pretty sure there are some episodes on YouTube. Its heavy on the cheese and it'll be really dated by today's standards but it was a good time.
  1. A connection to the Feywild has happened in one of the city parks. An elf finds his way through and finds it entertaining to enlarge small animals.
  2. Thieves have stolen an artifact from the history museum, reanimating a mummy in one of the exhibits.
  3. An unusual amount of sharks have been seen near the docks. Boats are being attacked by Sahuagin raiders.
  4. A surge of chaotic magic bursts and causes the creation of multiple Mephits. (Depending on location)
  5. An edgy teen visits a graveyard to perform a necromantic ritual. He doesnt know that the "spell book" he has actually contains an incantation that raises several undead and is now in over his head.
  6. A dead body found, torn apart, all signs point to someone summoning a low level demon and using it as the murder weapon.
  7. Somebody figured out how to brew love potions and now they are selling them on the streets.
  8. A portal to the elemental plane of water opened in the city's water supply. Now wild water elementals are pouring out of showers, sinks, and fountains.
  9. A skyscraper acquires an elemental spirit. The movements start off so subtle that they could be mistaken for the wind, but they become stranger and stronger with each passing day.
  10. Zoo animals begin take on dire traits and break out their enclosures.
  11. Goodberries become an invasive plant through runners, never flower, never fruit, just keep branching out.
  12. Turns out the royal family were lizardfolk.
  13. An a little person (Halfling arcane trickster) is hitting up all the casinos.
  14. A cleric poses as the second coming of christ, oh he also caused covid 19.
  15. An artificer constructing his own personal army of modrons.
  16. Strange events in a swimming pool, several people have died by drowning (Water Weirds).
  17. Rust monster moves into a construction site, eats and rusts the supports and the workers equipment.
  18. The Native American Thunderbird is finally spotted, its a Roc.
  19. Boogey man sighted by many families. An Oni is skulking between houses, looking for something or someone.
  20. Monsters take up residence in an abandoned circus. Medusa in the house of mirrors. Rakshasa tending to tigers. An ogre in the strongman tent. A hag in the psychics caravan.
  21. Kraken spotted near the mariana trench.
  22. Running of the bull - a famous giant bull statue is turned into a gorgon and roams the streets.
  23. A wizard has become a modern day frankenstein, constructing a flesh golem.
  24. The gargoyles of a famous landmark come to life at night.
  25. Duergar have been building tunnels in the underground and taking the tracks to increase their metal stores.
  26. A dryad protects a park after witnessing too many people littering in its home.
  27. A young shadow dragon takes offense at all the lights at night, ruining it's stealth and plans.
  28. Barlgura takes a woman hostage and climbs to the top of a skyscraper.
  29. A Bulette is reaking havoc on a nearby junction. The cars are disturbing its young.
  30. Some jackass decided to magically enlarge a chicken so he can have bigger drumsticks. The spell worked, in fact it worked too well. The chicken's the size of an allosaurus and is rampaging down town!
  31. The low income tenement housing is a blaze and the fire departments are having a terrible time putting out the flames ... largely due to the presence of an accidentally summoned fire elemental. Thankfully the elemental will return to the Plane of Fire in an hour when the spell ends.
  32. A real live dinosaur walks through the screen at a viewing of Jurassic Park.
  33. A few real zombies turn up in the middle of a walking dead (costume party / filming / LARP).
  34. A group of adventurers walk through a portal. They end up attacking a group of larpers.
  35. Dinosaur skeleton at a museum animates.
  36. Men are disappearing around the (canals, docks, river, etc). Mermaids are luring them into the water.
  37. Giant rats in someone's basement.
  38. Terracotta soldiers at a museum animate.
  39. Statues around the city have begun animating seemingly at random.
  40. A group of pixies has developed a fascination with cars and keep stealing parts from them.
  41. 3 people have gone missing on the 39th floor of the Enigma Enterprises office on 11th street. The building is only 35 stories tall.
  42. The public library’s chief librarian just won her 1,402nd consecutive Employee of the Month award.
  43. A local graffiti artist has starting to use a new tag that incorporates a design they saw in a museum exhibit on ancient writings. These tags begin acting as portals to... elsewhere.
  44. A grafitti artist who has been illegaly spraying his art work around the city has suddenly started incorperating dangerous runes into his art that have several anomulous effects (like low gravity in an area or being part of a summoning ritual).
  45. An amusement park has to shut down the log flume and other water rides due to an infestation of water weirds.
  46. A subway tunnel collapses and traps a subway train after a portal opens and releases a Purple Worm into the tunnel, weakening the ceiling. Luckily another portal opened up soon thereafter and the purple worm was transported back to whichever fantasy world it came from.
  47. A user posted the true name of a powerful demon on an old forum, and cultists are trying to steal the forum's retired servers from a warehouse before the data is overwritten.
  48. A local shut in has accidentally started and broken a contract with a brownie
  49. A blink dog is making a habit of stealing dog toys from dogs at the park
  50. A water elemental gets stuck in the sewers due to the amount of human garbage
  51. A gnome alchemist has been dosing coffee pots in cafes around the city with various potions for entertainment
  52. An elven druid has convinced the local pigeon populace to fight back against corruption in office, targeting a mayoral candidate. the druid is working for another mayoral candidate who is forcing her to work for him by holding her pet familiar hostage
  53. An artificer who came to our world has discovered firearms and has developed the world's first eldritch cannon, as such he is now being hunted by human military agencies that want his prototype
  54. Beans from a bag of beans have somehow been mixed into a shipment of green beans to a grocery store
  55. An annual dwarfism awareness event is populated almost entirely by halflings who entered the modern world illegally
  56. A magical disease that causes those afflicted with it to dance even without music until they eventually collapse from exhaustion
  57. Telepathic conversations are being picked up by cellphone calls, the snippets of audio are indicative of a plan to assassinate city's head of communications
  58. An assistant at the local morgue has been found beaten to death, and several bodies are missing. There are spots of clay all over the morgue, and all the missing bodies are of women between the ages of 18-30. A lonely and insane wizard has created a clay golem and is now using it to find the parts he needs to make a flesh golem bride from himself.
  59. There's been a series of mysterious deaths in the local red light district. Several Johns, and even a few Janes, have been found dead with no obvious cause, the only links between them is that they were all found in a state of undress, and they all had a look of horror on their faces. One of the prostitutes is actually a succubus in disguise, and she has been sucking the souls or her clients.
  60. There's been talk about a changeling in the city who, for a price, will take the form of whoever you request and frame them for various crimes.
  61. The rivalry between the goblin gang, The Sons of Gobbo, and the kobold gang, Tucker's Kobolds, is threatening to escalate to the point of gang warfare. Either peace is to be made between the two gangs, or a crackdown on one or both gangs is required.
  62. A mated pair of wyverns are staking out the local park for a nesting ground. We've got to run off those wyverns before they settle down or else we'll have to call in the national guard... again.
  63. Some poor fool bought what he thought was a monkey's paw, only for it to turn out to be the Hand of Vecna. We need to get it from him before he decides to do something stupid, like actually use it!
  64. An artist's inspiration turns out to be extraplanar in nature, causing their gallery opening to becoming a summoning ritual.
  65. A jewel heist takes a sinister turn as the pieces in question fit into a dangerous artefact. It's a race against time to find the exact location this artefact will be used and stop it.
  66. A building demolition releases Dao who originally carved out the subway system. You've either got to banish them, or offer them something they want more than vengeance.
  67. A tanker needs to be rescued before it can reach port. The cargo manifest points to illegal trafficking of Yuan-ti.
  68. A local crime boss sparks a war in the streets. His motivation is a new found patron that has given him "unique" powers (level 1 spells at best).
  69. Renovations of the university library uncovers tomes of magic causing a Revenge of the Nerds style scenario with pranks played on the local sports teams.
  70. An artist's inspiration turns out to be extraplanar in nature, causing their gallery opening to becoming a summoning ritual.
  71. A jewel heist takes a sinister turn as the pieces in question fit into a dangerous artefact. It's a race against time to find the exact location this artefact will be used and stop it.
  72. A building demolition releases Dao who originally carved out the subway system. You've either got to banish them, or offer them something they want more than vengeance.
  73. A tanker needs to be rescued before it can reach port. The cargo manifest points to illegal trafficking of Yuan-ti.
  74. A local crime boss sparks a war in the streets. His motivation is a new found patron that has given him "unique" powers (level 1 spells at best).
  75. Renovations of the university library uncovers tomes of magic causing a Revenge of the Nerds style scenario with pranks played on the local sports teams.
  76. Someone is putting religious scrolls in the heads of the statues around town. They are coming alive as golems.
  77. A necromancer has set up shop in the Natural History Museum. They tunneled into the back so are in the Human Origins exhibit, but they are headed towards the dinosaur bones.
  78. Someone is making the paintings come alive!
  79. Harpies are nesting in the dome of the Capitol building!
  80. A siren in the river is causing drivers to drive off the bridge.
  81. A bullette has fallen in love with one of the subway trains.
  82. The Botanical Garden has come alive! Awakened trees and myconids and spore servants are causing panic!
  83. If you were in NYC or Kentucky, a dragon has sniffed out the Federal Gold Reserves and is trying to make it his lair.
  84. When you’re in the metro system, which is naturally full of graffiti, one of the graffiti symbols lights up. It’s a rune that’s about to explode.
  85. The newspaper reports that every single McDonald's in the area has a working ice cream machine. It's deemed a miracle by many in the city. The newspaper credits it to hard-working corporate engineers who have perfected the cleaning and disinfection process. You, however, know the real reason. With some investigation, it turns out that the $1 $2 $3 dollar menu has a perfect storm spell coded into the registers. The codes for specific items, when entered in a specific sequence in a customer's order, are actually a conjuration spell that summons a Mimic, and, as we all know, Mimics have a fondness for soft serve.
  86. Lightning/Electric elementals have found junction boxes to be tasty snacks causing blackouts around the city. Remove them so the engineers can fix the grid.
  87. A minotaur has found the "Bull in a China shop" analogy to be racist and is now sitting in said shop and refuses to leave. The owner is distraught, and hesitant to say anything due to the red interior and the possibility of a fight breaking out. Remove the minotaur without causing any damage.
  88. Pixies have found photo bombing models to be the new prank for anyone that wants to be popular. Here's a net, catch them and give them an alternative to photo bombing.
  89. Vampires have been found in front of many Old Town homes, we believe that they are trying to either buy the home or enjoy the look of the neighborhood. In any case, the home owners want you to be there for protection while talking to the vampires.
  90. There are cultists holding rallies in the park. I need you to separate out the ones that can do harm and the ones that are less likely to be harmful. Also they need permits to do that so every one of them gets a ticket.
  91. Some wizard decided s/he was going to set up residence in the middle of the road. S/he said something about ley lines or some such being good there. Stop them from doing so and show them around town so they can find an alternative spot, they'll be a strong ally so work with them please.
  92. Ratmen have been found in the subway system. In order for the population to not explode, I need you to organize them to some degree. Find a representative that can speak for them and bring them here so we can talk.
submitted by FatherMellow to d100 [link] [comments]

Cyberpunk 2077: Game Enhancing Ideas

Hello and welcome to Cyberpunk: Game Enhancing Ideas!
(Includes Spoilers)
CDPR's newest release Cyberpunk 2077 is a breathtaking, immersive, and overall very enjoyable title. Although the game has received criticism recently for a barrage of performance issues throughout the game I have still managed to fall in love with all aspects of my current playthrough. Cyberpunk 2077 has been out for about a week now and I have already completed most map content, story and side missions, and acquired most of the collectables. I have invested well over 60 hours into the Cyberpunk universe on the PS4 and while exploring the vast stretches of the badlands all the way to chaos of Night City I have been taking down some ideas I'd love to see implemented in the future of Cyberpunk!

Disclaimer: I am aware of the current state of the game on last gen consoles and where CDPR is currently focusing their efforts as stated, so these are merely ideas for when new content is being released after the game is in a good state. Also these ideas will not be features that are currently broken in game or not working properly, they will be expansions off current game features and new features. If you have any opinions on the list below please feel free to comment, also what all would you like to see in Cyberpunk 2077? Let me know down below!
Cyberpunk 2077: Game Enhancing Ideas
1.) Expand on the Final Mission!
I enjoyed the story and side missions leading up to the final mission in a way that has brought me to enjoy Cyberpunk the way other great RPG's like Skyrim have done, these kind of titles are few in far between. The relationships you create along your journey through Night City with the NPC's really elevate the whole experience. Since I have completed the main story and side jobs I am now left exploring a world where the great relationships I have made do not seem to matter. Just the same three dialog options for the remaining NPC's. Ultimately I do think this would be a great starting point for future DLC content. For example the Space Casino Heist or Arizona with Panam and the Aldecadoes. The writing behind the NPC's in Cyberpunk is outstanding, it's a shame to see the NPC's resort back to normal civilians with boring dialogue.
2.) Tougher Enemies
Now I am aware you can scale the game up to the current highest difficulty of "Very Hard" which I am currently playing on and I am aware of the concept of "New Game Plus". However I do think that toward mid to end game the enemies you face in the open world do not pose much of a challenge. Even the Cyberpsyco encounters are water under the bridge. Seeing some new more dangerous enemy mechanics and more threatening encounters would really elevate the risk factor in a game like this! The current largest threats I've noticed are the mechs and the occasional miniboss that ultimately feel very weak and drop sub-par rewards.
3.) Events that Respawn/Alter the Map
This concept is for you endgame completionist folks out there like myself who do not enjoy seeing Night City and the Badlands turn soft. Having completed most of the current map of all gigs, NCPD encounters, assualts, cyberpyscos, etc. The map is beginning to feel dead in a way that makes me wish I'd have indulged at a slower rate. This also ties back to the previous point where all the encounters felt fairly easy and unmemorable. There are occasional great encounters/gigs but once completed they are gone for good. In response to this issue I think there should be more encounters on the map, encounters that respawn (maybe new enemies), or even abandon places we've completed turned into new nomad settlements or being used by NPC's for vendor purposes and such. Exploring the Badlands and roleplaying a sniper cowboy out there was really enjoyable for me but now there isn't much left to shoot out there! If you think this sounds crazy, trust me your map will be completed before you know it!
4.) Expanding on the Badlands!
The Badlands and deserted plains in Cyberpunk ended up being where I spent a good chunk of time. The encounters out there all seemed to be more unique and I approached them all with caution and curiosity. For example a group of trailers with minefields and turrets present, or a Wraith stronghold being heavily guarded. The Gigs in the Badlands were unmatched and my true favorite part of the free roam experience. However I noticed that this part of the game began to lose its glory very quickly as I began to complete all of the content out there. I purposely would walk between encounters with my tech sniper out to extend my time out there as opposed to taking a vehicle. To remedy this issue I would like to see CDPR expand on the badlands with more content, maybe refresh older content, add wildlife, or even expand the playable area. The Badland is badass! Please let me live out my long range fantasy with more content!
5.) Wildlife
Now I get it Cyberpunk 2077 is in the dystopian future and wildlife doesn't seem to have a place but I know raccoons, coyotes, and other simple scavenger life like that should be able to exist especially in the badlands region. This would be a small implementation that would be a great change of pace! If CDPR was feeling a bit experimental they could even add hostile wildlife like mountain lions, swarms or wasps/hornets, or even coyote packs! Think Red Dead Redemption
6.) Grappling Cyberware
This one is just self explanatory, it's 2077, Batman's been doing this for years. We can shoot rockets from our hands, mutilate people with Mantis Claws, or punch holes with Gorilla arms but we don't have grappling technology. How?!
7.) Cloaking Cyberware
Again it's 2077 and we do not have invisibility/cloaking cyberware!? You could even make it lesser invisibility by making the NPCs or playable characters show up blurry like in the movie Predator. This doesn't have to be true 100% invisibility but at least somewhat.
8.) Sniper Rifle Breath Holding
A staple in first person shooters, the ability to hold your breath to make a long range shot is necessary for long to mid range engagements. I feel like if anything on this list, this concept should be implemented sooner. The weapon sway of the sniper rifles is insane and taking the shots require me to be scoped in for almost a full minute before I land the hit. Cyberware could be added to expand on this to alter the duration of hold breath or the steadiness.
9.) Weapon, Armor, and Vehicle Customization
How could any list like this be complete without customization options. Customization options add so much to the players in game experience. Not only for the role playing aspect but in game functionality as well. Like that fancy sports car but cant take it off city streets? Don't worry spend those eddies on some off-road modifications. Found a really sweet legendary jacket but it is hot pink? Fine then dye it. Love your new LMG but it only holds 50 in the magazine? Upgrade to that 100 round clip you scavenged off a dead body. Customization options are really important additions to RPG's such as Cyberpunk and would be a great addition in the future if CDPR experimented with them.
10.) Silencers for More Weapons
Now if you couldn't already tell my playthrough was centered around a slow motion tech weapon gunslinger. But playing this build I have three tech weapons slotted so my ability to make stealthy kills goes out the window. It would be great if CDPR introduced mods for tech weaponry so they could be muted like the silencer on your favorite normal pistol. This is a small change but would really open up tons of new gameplay styles!
11.) Map details on Fast Travel Points!
I can't even begin to tell you how many times I've had to exit a fast travel menu so I can waypoint a gun shop or mission across the map. I would love the ability for the fast travel system to have the icons so I could travel without having the previously set a waypoint. Little quality of life addition here!
12.) More Off-road Vehicle Options!
What kind of dystopian future doesn't have nomads riding viciously on dirt bikes through the Badlands? I know one, Cyberpunk 2077. This game could definitely use an expansion to it's off-road options. Maybe start with a dirt bike or maybe a Quad. I shouldn't have to take my 100k eddy street bike out through the desert.
13.) Aerial/ Hovering Vehicle Options!
Now this is a bit of a stretch from the previous point, but do you remember piloting that Basilisk tank? Hovering above any and all obstacles in your way was amazing, but that experience dies after you complete the relative missions. Introduction some vehicles with such capabilities would fit in with the setting of Cyberpunk and definitely would be badass. As for piloting aerial vehicles like helicopters and AV's this is dependent on CDPR's perception of vertical gameplay and how far they would like players to reach.
14.) Weather Conditions
The dust storms in the main story missions were so cool and altered the way the player traversed through the world but like many things this excitement died as soon as those missions were over. Reintroducing the severe storms and other weather anomalies could add a very diverse and enjoyable aspect to free roam. Maybe something like acid rain could hurt the player and make it more beneficial to use the gas masks you find everywhere. Also darker nights outside the city would be cool. There ain't a thing but a busted street lamp surrounded by miles of desert on each side but the game is still illuminated like I'm on Jig Jig street.
15.) Night Vision, Night Vision Scopes, and FLIR.
Cyberpunk is 50+ years in the future but I cannot equip a thermal scope on my futuristic revolver to see an enemy behind a bush? This idea would play very well into the previous idea as well by making night vision capabilities more beneficial in low light environments.
16.) More Weapon Models and Unique Iconic Weapons!
The game has an impressive amount of weapons but aside from certain models they all perform fairly similarly and look similar as well. I currently use the tech revolver Comrades Hammer but this model actually shares the same exact model with another weapon of the same classification. In a game as massive as Cyberpunk I think more weapon models are due, also customization options could definitely help make weapons more unique here as well. Next we have the Iconic weapons. This concept is seen used in may RPG's in the form of exotics or Uniques but in Cyberpunk the Iconic weapons seem to function the exact same way as there base counterparts. This could be expanded on by adding more functionality to the weapons or even outstanding modifications to them like maybe you find an Iconic rifle that is covered in some sort of electric pulsating effect. Just try to make the Iconic gear feel more special. They have done this with the iconic smart pistol "Skippy" and that Iconic outshines most others! They could definitely do it again...
17.) Diverse Weapon Stats
For maximizing an endgame build after all else has been completed on the map I am often in search of materials to build the best versions of my gear possible. (More specifically the weapons because they are more unique). I recently saved up a ton of materials to make several copies of my favorite gun "Comrades Hammer" but I soon realized that even though the game shows stat brackets like for example: Crit Chance (81%-97%), there are not that many possibilities. Instead you might craft 10 of the same gun but there are only two or three different stat options. To expand on this I have noticed that on the weapons they say they have the option to craft stats that they cannot even be crafted in for example lightning damage might be a potential role but you only ever get thermal and physical. I think this aspect of the game has really great endgame potential for min/maxing your build but is limited by it's set amount of possible weapon/armor roles.
18.) Hidden Locations and Delves
Lastly I think Cyberpunk 2077 would benefit from the implementation of more hidden gem locations or random occurrences. Things like a smugglers tunnel with some great encounters throughout and maybe even better loot at the end. Or passage ways in the city that lead to a crime scene that you wouldn't normally stumble across. These spots shouldn't show up on the map but be a treat for players who are exploring the game without navigating around the map. I found myself often roaming around using my map to jump from encounter to encounter which took away a lot of joy from the game, it felt like the only enjoyable content was at the encounter and everything in between was just filler. Some unexpected encounters would spice things up a bit!

Conclusion
Well that's about all I've got at the moment but I am sure there is WAY more ideas that Cyberpunk could benefit from adding in the game. I understand the developers are at the moment looking into improving the current state of the game so these are just ideas for the future. Let me know what you all think down below, share some of your own ideas, maybe one of my ideas seems like trash let me know! Looking forward to any and all contributions! Would be great if this thread takes off and we can get some attention from Developers at CDPR! A man can only dream...

-KRod
submitted by Krod2K to cyberpunkgame [link] [comments]

Odds of winning 7 hands in a row??

Draftkings casino has a promo today where if you win 7 hands in a row you get credited 10x your average bet amount. Pushes do NOT break the streak, so it's as if a pushed hand never happened; Same with split hands where you win one but lose the other.
I read somewhere that for any given hand you are roughly 43% to win 48% to lose and 9% to push, but my mathematical abilities don't allow me to take it much further than that, lol.
I hit it a couple weeks ago pretty quickly, maybe 50 hands or so. Today I hit as well, but it took 50 minutes which comes out to about 500 hands.
Their rules are stand on soft 17, split up to 4x (not aces), double after split, and use 8 decks shuffled after every hand. DK claims that with these rules and perfect strategy play, payback is 99.62%. Even if it were 99.5 that's still 20,000 hands before it's negative ev right? I was just wondering how many hands on average it would/should take to hit.
submitted by taximike44 to blackjack [link] [comments]

What is your opinion on BetOnline.AG black jack? Any personal experiences?

Hello everyone,

I am a terrible blackjack player, but I am slowly getting better by learning about basic strategy and reading the content in this sub-reddit.

With that being said, I have only played black jack online. I have yet to go to a casino in person and play due to covid. My only experience with black jack is at BetOnline.AG. I play single-deck blackjack with the following rules:
  1. one deck
  2. only double on 10 and 11
  3. dealer must hit soft 17
  4. BJ pays 3 to 2
  5. insurance is allowed when dealer holds an Ace
  6. I bet between $1 and 5$ per hand
  7. I have currently played 2100 hands at $1 to $5 bets, with a win rate of 32.5% (11/7/20)
Does anyone in this subreddit have any personal experience playing on BetOnline? The reason I ask is because I am getting railed. If I play a 200 hand session, I will go on a 8 hand losing streak at least three times throughout the session. At first I thought this was because I am a total noob, but even after constant practice and reading about strategy, I am starting to see some bullshit patterns.
I also found out this morning, that back in 2017, BOL literally had a black jack scandal with their "live dealer" black jack format in which the dealer himself was caught on camera cheating.

  1. Do you guys think BetOnline is safe for black jack?
  2. What's the best website/online casino to use for blackjack?
Best of luck,
AZjesus
submitted by ArizonaJesus69 to blackjack [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

Statistical Analysis of 1800 Heads-Up Blacknyack Hands

As the first step in an effort to calculate the basic strategy for PSO2's Blacknyack, I recorded the histories of 1800 Blacknyack hands, in order to estimate the probabilities of certain events. Only heads-up (i.e. one player vs dealer) hands were included, and the casino boost for Blacknyack was avoided.
For now, this post will not explain the basics of Blacknyack. Instead, it will focus on aspects of the game that may not be immediately obvious, but have an effect on the player's strategy and expected return.
Here's the spreadsheet that contains the logs and statistics referenced in this post.
Special Cards
(Refer to the Cards and Dice tab.)
Nyau's Extra Hits
(Refer to the Extra Hits tab.)
  • The dealer is supposed to hit at 16 or less, and stand at 17 or more.
  • Nyau will sometimes take an extra hit even at 17 or more.
    • An exclamation mark will appear, and he'll say, 「とりあえず引く、ニャー!」. (He'll also say the same thing when he hits with four cards at 16 or less, but the exclamation mark won't appear.)
    • As seen in the spreadsheet, he might hit with any hand between 17 and 20. He'll hit with roughly the same frequency regardless of his total. (There aren't enough samples for when the dealer has soft totals for them to be statistically significant.)
    • If the player stays on a normal hand, Nyau will hit with roughly the same frequency whether he's currently winning, losing, or tied.
    • If the player busts, Nyau won't take an extra hit. This has no effect on the player's win rate, since the player will always lose if he busts, regardless of what happens to the dealer.
    • If the player makes a five-card hand, Nyau seems to take an extra hit more frequently. This does appear to be statistically significant for now, but more samples are necessary.
    • If Nyau takes an extra hit, he'll hit only once, even if the extra card gives him a total less than 17.
  • Nyau will always stand at 21 or five cards.
Payouts
  • A normal win pays an amount equal to your bet. (The results screen displays a win of twice your bet, but that amount includes the return of your bet, so the net win is equal to your bet.)
  • Some hands receive a bonus payout.
    • Win with exactly 1 special card: bet ×1
    • Win with exactly 2 special cards: bet ×3
    • Win with Triple Special (3 SP): bet ×50
    • Win with 5 Card hand: bet ×5
    • Win with Blacknyack: bet ×3
  • If you win, you receive a bonus payout for each of the above conditions your hand satisfies, and the base payout for a win. You do not receive any bonus payouts if you lose or tie.
  • A blacknyack is any hand that totals 21, whether natural or drawn. (This differs from normal blackjack, where only natural 21's count as blackjack.)
  • If you double down and win, all your payouts are doubled. (This is in contrast to blackjack at real casinos, where bonus payouts, if they exist, are generally void on double down, while those that aren't void do not increase.)
  • The Purrsuit Bonus (Battle Bonyas) game did not occur even once in 1800 single-player hands.
I will continue to record hand histories and add them to the spreadsheet weekly. I also plan to write a program to calculate the basic strategy for Blacknyack "soon". If anyone has any info they would like to add, or any observations I may have missed, please let me know.
submitted by Aerdra to PSO2 [link] [comments]

[Almarant] Zanack, Slinger Magi

Basic Info

Name: Zanack "Longshot" Göron
Class: Outlaw

Theme

Before Zanack's ruin:
^ by ㅤ
After Zanack's ruin:
Gestapo by Johnny Manchild and the Poor Bastards

Description

Reference
Age: 17
Height: 5'3 (Though he'll hit his growth spurt this year and grow another foot or so)

Backstory

Zanack Göron was originally born into a fairly wealthy merchant family in the Kingdom. Specifically, he was situated in Slagtown of House Blacksteel. His family was quite influential and was a participant in the prosperity of Slagtown. The Göron family traded in various luxury goods, and if you knew the right people, you could smuggle some illegal goods and drugs through the family. They also ran an underground gambling ring, though it was a bit of a risk whether or not you'd come out in one piece when you tried to cash out. With money and power making its rounds throughout the family business, Zanack grew incredibly greedy and restless. The Göron family grew wealthier and drew greater influence as time went on, and Zanack was soon to be the head of the family. But this wasn't enough, he wanted to make sure nothing could stand in his way. Seeing the power his family had and counting the numbers of hired guns they had under their wing, Zanack set his eyes upon controlling the entirety of Slagtown from behind the scenes.
First, to take over the family, Zanack betrayed and shot the current don, his father, in his sleep. The consigliere? Who needed him, Zanack was his own man and could make his own decisions, so Zanack shot him in the same way. The previous underboss before Zanack took his position would be a problem, too, so he just got rid of him. In this way, Zanack did a bit of cleansing in the family. He took hold of his father's treasured firearm, the Göring, and secured his place as the Göron family's don. However, what young Zanack did not know was that he was but a fish in a pond. Overestimating his own power and worth, along with underestimating the wealth of not only the competitors in Slagtown, but also the source of their innovation, Zephros, Zanack's grip of control never even held any weight. The other businesses were eyeing the Göron family the same way Zanack was keeping tabs on the town, and Zanack had to do something to come out on top. So he took matters in his own hands and started sending hitmen, conducting shakedowns, and even attempting assassinations himself. He even had the talent to summon a gunner spirit to do his bidding. Unfortunately, Zanack and his "employees" stood no chance against his competitors who had people in the family spying and leaking information to them. His business took a plummet in profits, as his goods were stolen by pirates and his men started disappearing one by one. Zanack had lost, and he needed to get out - now. With what few funds he hadn't squandered away yet, he fled westward on his own, not knowing who to trust or what to do anymore. All he knew was that he'd take back Slagtown one day, and these rats would get what they'd deserve.
Zanack made his way to House Greywater, a former business partner that imported many of the Göron family's "goods." Greywater would be a good start. Make a name for himself here, restart the family business, and eventually get connections to House Gaia. Perhaps some important figures here and there would love to hear the word that House Blacksteel and Slagtown were getting a little too close to Zephros and needed a friendly reminder as to where their allegiance laid. Didn't these two houses have some beef or something anyways? Zanack was actually getting a excited; forget Slagtown, what if he could make a dent in the whole Kingdom? But for now, Fandral would have to do as a start.
Perhaps he'd open up his ears and his pockets with another smuggling business deal, oh yes, Fandral would loved to hear this one.

Personality

Zanack is a very crooked man. What his father taught him as a child shaped Zanack as he grew up, and clearly his father wasn't much of a good role model. He has a bit of a short temper, especially when someone interferes with some action or plan he's going through. On the flip side, he has a soft side for coin, as money is power, and power is exactly what Zanack needs more than anything else. Other than that, he's as ambitious as a kid his age could be, and he's kinda lost it a bit, too. He shot his own father, y'know. I wouldn't want to be in the same room as this trigger happy nutcase.
He can't help but insult those around him,

Misc

Theorycraft Link

Zanack
submitted by ShockingMaster to Shockery [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to MAME [link] [comments]

do casinos hit on soft 17 video

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In addition, the rules in most video blackjack games in land-based casinos don’t allow players to double down on soft hands. So the bottom line is this: If you have a multi-card soft 19, or the rules don’t allow soft doubling, always stand. TIPS. The following two rules may help you remember the strategy for soft 19. The playing rules in most land-based and online casinos prohibit you from doubling down on a hand once you draw a third card; therefore, if you hold a multi-card soft 17, you should hit. Likewise, the rules in some land-based and online casinos allow players to double down only on hard hands (i.e., they are prohibited from doubling soft hands). This comes into play most often when the dealer’s face up card is an Ace and basic strategy players hit until they have 17 or better. The house will win when players bust, regardless of the final dealer hand. But against players still in action at the end, a dealer who stands on soft 17 can’t win and a dealer who hits soft 17 can. If the dealer’s up card is 6 – or lower in the case of a soft 17 consisting of three or more cards – some standing hands will be 16 or less. A dealer who ... As players access different blackjack games online, they will find that some games have various rules for the dealer.One rule that players will encounter is the Soft 17 rule, which states that dealers must hit when they have a soft 17. A soft 17 will include an ace, which will be counted as 11. Dealer stands on soft 17 was the standard rule in years past, but a growing number of casinos now require the dealer to hit on soft 17 (hands like Ace, 6). Not only do most players fail to recognize the difference, some believe that the hit on soft 17 rule works in their favor since the dealer will bust more often. This is the best possible situation for the player as it relates to the soft 17 rule. And this rule doesn’t take into account whether the total is soft or hard. But in some casinos, at some blackjack tables, the dealer is required to hit a soft total of 17. (Remember, a soft total of 17 is a hand which includes an ace. There are tips and tricks that you need to learn Do Vegas Casinos Hit On Soft 17 if you want to boost your chance of winning on slot machines. Keep learning new tricks and increase your chances of winning on slot machines. Basic strategy instructs a player to hit a soft seventeen in every situation, yet most players are hesitant to do so, assuming their chances of winning are better if they stand on 17 than if they risk decreasing the value of the hand with subsequent hits. A closer examination of the math behind the advice can be helpful in understanding why it makes sense always to hit a soft 17. However, when the dealer's 17 contains an ace that is counted as 11, the hand is known as a soft 17 (e.g. Ace, 6 or Ace 2, 4 are soft 17's). And in some casinos, the rules specify that dealers must hit their soft 17 rather than stand and it will state that on the layout (this is known as the soft 17 rule). Do Vegas Casinos Hit On Soft 17, rockbet casino download, jocuri cu poker 3d 3, gambling illegal in texas

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Richard Clayderman Greatest Hits - Best Songs Of Richard ...

The only constant in Vegas is change. Here's to 10 casino that got blown up to make way for new places. Among the victims: The Riviera, the Landmark, the Boa... Charlotte Lawrence - Joke's On You (from Birds of Prey: The Album)Stream/Download: https://BirdsOfPrey.lnk.to/JokesOnYouIDFollow Charlotte Lawrence: https://... You can be lucky and win a lot of money in a Casino through gambling or you are so talented and know a few techniques to beat the casino and to manage to bea... In Blackjack do you Stand or Hit with a Soft 17 ACE SEVEN against the dealers 7. I have written a computer program for both scenarios to find out what the w... Remember to comment like and subscribe and request what you would like to see next in the comments below Donald Trump, Ben Carson, Carly Fiorina, Sen. Marco Rubio, Gov. Jeb Bush, Sen. Rand Paul, Gov. Chris Christie, Gov. John Kasich, Sen. Ted Cruz, Gov. Mike Huc... 10 Secrets Casinos Don't Want You to Know. Subscribe for more amazing videos! http://bit.ly/Subscribe-to-Richest Casinos are multi-million dollar business... Richard Clayderman Greatest Hits - Best Songs Of Richard Clayderman - Richard Clayderman Playlist Music video by Heaven 17 performing Temptation. Digital Remaster (P) 2006 The copyright in this audiovisual recording is owned by Virgin Records Ltd#Heaven17... WWII B-17 Bombers in action. Bombing Germany. restoration videorestoration video by Sunrise RecThis footage (other than music) is in the public domain. The a...

do casinos hit on soft 17

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